Koba3D

About Koba3D

Built for the projects that don't fit a catalogue.

Koba3D exists for the ideas that don't fit a standard product listing — a character that needs to stand at full height, a part that has to match an original exactly, a display that needs to stop people mid-step. We treat every project as its own engineering problem before it becomes a production job.

How we work

A physical object rarely comes out right just because a 3D model exists. Before anything is produced, we look at how a design needs to be split, reinforced, scaled and finished so that it holds up once it leaves the workshop — whether that means standing outside, being handled by the public, or bolting onto a vehicle.

If you have an idea that doesn't fit anywhere else, that's usually exactly the kind of project we're set up for.

Engineering-first

Every model is reviewed for wall thickness, structural strength and how it needs to be split into parts before production starts.

Built for scale

From a single oversized object to a fully assembled installation — size is a production decision, not a limitation.

Finished, not just printed

Sanding, priming, painting and assembly turn a printed object into a presentation-ready one.

One point of contact

From your first sketch or file to a finished, delivered object, you work with one team throughout.

Want something similar?

Send your idea, reference or files and we'll help you figure out how to build it.