About Koba3D
Built for the projects that don't fit a catalogue.
Koba3D exists for the ideas that don't fit a standard product listing — a character that needs to stand at full height, a part that has to match an original exactly, a display that needs to stop people mid-step. We treat every project as its own engineering problem before it becomes a production job.
How we work
A physical object rarely comes out right just because a 3D model exists. Before anything is produced, we look at how a design needs to be split, reinforced, scaled and finished so that it holds up once it leaves the workshop — whether that means standing outside, being handled by the public, or bolting onto a vehicle.
If you have an idea that doesn't fit anywhere else, that's usually exactly the kind of project we're set up for.
Engineering-first
Every model is reviewed for wall thickness, structural strength and how it needs to be split into parts before production starts.
Built for scale
From a single oversized object to a fully assembled installation — size is a production decision, not a limitation.
Finished, not just printed
Sanding, priming, painting and assembly turn a printed object into a presentation-ready one.
One point of contact
From your first sketch or file to a finished, delivered object, you work with one team throughout.
Want something similar?
Send your idea, reference or files and we'll help you figure out how to build it.